Thi is an excerpt from the Review of the Nintendo DS game Pokemon Ranger by Eurogamer
The real disappointment, aside from the painful hand-holding of the main storyline, is the glint of true potential the game’s main mechanic shows at times. Different Pokémon types can be used to alter the capture line in a number of different ways but seeing as only a couple of these are genuinely helpful (even with the type matching system of the real Pokémon games in place), you’ll seldom use more than two or three of them. Even some of the battles themselves show promise but with such a basic and restricting mechanic, they have little chance to capitalise on this. Finishing missions allows you to take more allies along with you and use your partner’s ability (either Plusle or Minun depending on whether you picked a male or female character) more often and by performing successful captures, the styler can be levelled up for more energy and increased line length. There’s even a reduced Pokédex to fill if you can be bothered but with any monster that uses its powers released immediately afterwards, there’s no real compelling reason to do so other than for completeness’ sake.
Tags: Review, Nintendo, DS, Pokemon Ranger
Post Categories: Nintendo DS • Nintendo DS Games • Nintendo DS Reviews

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